I found putting
together this inventory with my group to be both rewarding and a challenge. I
discovered that finding ten or more different technologies which differed from
the rest of my group to be difficult because there are not that different many
technologies to choose from. Most of them were interactive which somehow modeled
how to perform some sort of task such as graphing, performing arithmetic, and
modeling mathematical ideas using graphics. I wanted to avoid finding
technologies which were too similar because I found the idea of this
interactivity to be to find various different technologies which perform
different tasks.
Granted, my group mates and I ended
up being successful at researching technologies which would benefit a
mathematics classroom. I believe that the final inventory is complete and well
organized because each technology has been placed under a category which well
describes its basic idea and usage. Although this inventory is thorough and varied,
I do not believe I will be using many of these technologies in my classroom
because many of them do not appear to be efficient and I believe there are
other more effective technologies in the list which make use of the less
effective technologies and use them in a more well-organized and overall better
way. For example, the software “Maple” takes the graphing technologies of the “line
graph tool” and makes use of them in a more improved useful way. Now, for a
less technologically savvy teacher, some of the simpler programs may be more
effective because they will be more likely to understand how they work and how
to use them effectively in the classroom; especially if they are a seasoned
teacher.
In combination, the
technologies listed can be effective tools and should be used in any classroom.